Games Canon & Games History
Di13Feb9:30Di18:10Games Canon & Games HistoryVirtual WorkshopVeranstaltungsartWorkshop
Details
Organised by Dîlan Canan Çakir (Freie Universität Berlin/EXC 2020), Research Area 5: “Building Digital Communities”, Anna Kinder (Deutsches Literatur Archiv Marbach,
Details
Organised by Dîlan Canan Çakir (Freie Universität Berlin/EXC 2020), Research Area 5: “Building Digital Communities”, Anna Kinder (Deutsches Literatur Archiv Marbach, Forschungsverbund MWW) and Andreas Rauscher (Albert-Ludwigs-Universität Freiburg, Hochschule Kaiserslautern Virtual Design, AG Games).
Programm
9:30 | Introduction: Dîlan Canan Çakir, Anna Kinder, Andreas Rauscher
10:00 | Focus 1: Game Collection Criteria, Chair: Andreas Rauscher
James Newman: tba
Stefanie D. Kuschill: Einblicke, Ausblicke und Schnittstellensuche über den analogen Tellerrand – Die Sammlung des Deutschen Spielearchivs (DSAN)
Rudolf Inderst & Daniel Martin Feige: Computer Games. 50 central titles. A Workshop Report in Theory and Practice.
11:20 | Focus 2: Accessibility, Chair: tba
Timo Rouget: Beyond Books: An Educational Canon of Video Games for Schools
Markus Spöhrer: Disability and Video Game History: Ken Yankelevitz?s Accessible Controllers
13:30 | Focus 3: Milestones in the History of Games, Chair: Dîlan Canan Çakir
Astrid Ensslin: Canonizing the Uncanonizable: Insights from Digital-born Literature
Mirek Stolee: A Cross-Media Escape Game Canon: Historiographical and Archival Considerations
Matthias Oborski: A word is worth a thousand pictures. How text adventures utilise the world’s most powerful graphics engine
15:00 | Focus 4: Games and Canones, Chair: Anna Kinder
Björn Blankenheim: How to not write a canon. On other means of collecting material.
Victoria Mummelthei: Ephemerality and Experience: Questioning the Imperative of Archiving and Canonizing Video Games
Mario Donick: Instead of a Canon: How to include East German games in a collection of German computer games
17:00 | Focus 5: (Historical) Game Collections, Chair: Anke Finger
Beat Suter: LINEL ? a Swiss Game Publisher
Joy DuBose: Milestones of History and Culture: “This War of Mine”
Susana Tosca: Game history, the question of genre
The event will take place online. A link for participation will be uploaded to this page on 12 February 2024.
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Zeit
13. Februar 2024 9:30 - 18:10(GMT+02:00)